PC for many golds
Been gone from GW for quite a while. Lots of junk golds here, just looking to see what I could get. You don't need to tell me what the junk is worth, just say what ISN'T merch stuff and PC it. If there is just too much stuff, leave a reply saying so.
I really appreciate it!
Boar Scepter req9 Divine Favor
+5 Energy, Memory 19%
Scepter of the Forgotten req11 Domination
+15%/stance, Quickening 10%
Butterfly Mirror req12 Inspiration
Health +29, Armor +5 vs Elemental
Furious Suntouched Spear
10% Double Adrenaline, Health +29
Scepter of the Forgotten req12 Spawning Power
Tribal Schield of Valor req10 Motivation
Health + 58/Hexed, Enchantments +19% duration
Zealous Ruby Maul req11 Hammer Mastery
Armor +5, Halves cast time 10%
Bronze Crusher
Health + 30, Halves skill recharge 10%
Water Wand req 8 Water Magic
Energy +5/Hexed, Halves recharge 10%
Earth Wand req9 Earth Magic
Energy +5/Hexed
Earth Wand req10 Earth Magic
Halves cast time 8%
Storm Artifact req 12 Air Magic
Energy +12, Armor +4/Attacking
Frost Artifact req10 Water Magic
Energy +12, Reduce Daze 33%
Earth Scroll req11 Earth Magic
Energy +12, Halves Fire Magic recharge 20%
Raven Staff
Energy +10, Energy +5, Halve casting time 9%, Health +29
Air Staff req9 Air Magic
Energy +5, Health +29
Silencing Guilded Daggers of Defense req8 Dagger Mastery
Armor +5, 15^50
Barged Steel Daggers of Fortitude req9 Dagger Mastery
Health +30, +15% vs Hexed
Shocking Half Moon of Warding req11 Marksmanship
15^50, Armor +7 vs Elemental
Poisonous Shortbow of Warding req9 Marksmanship
Energy +5, Armor +7 vs Elemental
Zealous Flatbow of Marksmanship req11 Marksmanship
15^50, Marksmanship +1 19%
Barbed Barbed Axe of Warding req10 Axe Mastery
+15% vs Hexed, Armor +7 vs Elemental
Vampiric Composite Bow req9 Marksmanship
4/-1 Vamp, 14^50
Zealous Azure Shortbow req9 Marksmanship
Health +29, Halves casting time 10%
Ebon Flatbow of Defense
+15%/Enchanted, Armor +5
Barbed Longbow req12 Marksmanship
+15%/ -5 Energy
Poisonous Shadow Bow of Defense req9 Marksmanship
14^50, Armor +5
Soul Spire req9 Soul Reaping
Energy +10, Halve skill recharge 20%, Energy +7 under 50%
Plagueborn Staff req 11 Restoration
Health +28, Armor +7 vs Elemental
Protective Icon req 8 Protection
Energy +12 Halve Casting time 8%
Shocking War Hammer req10 Hammer Mastery
15^50, Enchantment +19% duration
Furious Cleaver req11 Axe Mastery
+15%/Stance, Double adrenaline 10%
Ornate Buckler
-2 Damage/Enchanted, Blood Magic +1 20%
Zealous Shortsword req9 Swordsmanship
+14%/Enchanted
Cruel Longsword req10 Swordsmanship
+20% under 50%, Enchantments +15% duration
Vampiric Celestial Sword of Swordsmanship req9 Swordsmanship
3/-1, +14%/Enchantment, Swordsmanship +1 19%
Defender req7 Strength
Blood Magic +1 20%, -2 Damage/Stance
Icy Gladius of Defense Req8 Swordsmanship
15^50, Armor +5
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